{"id":2945,"date":"2018-06-11T18:11:41","date_gmt":"2018-06-11T16:11:41","guid":{"rendered":"http:\/\/www.smartcast.ninja\/?p=2945\/"},"modified":"2018-06-12T11:15:40","modified_gmt":"2018-06-12T09:15:40","slug":"esports-games-tiers-2018","status":"publish","type":"post","link":"https:\/\/www.smartcast.ninja\/en\/2018\/06\/11\/esports-games-tiers-2018\/","title":{"rendered":"ESPORTS GAMES TIERS 2018"},"content":{"rendered":"<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">What are the trending competitive games? What discipline to follow? Back in 2016, Jens Hilgers, Bitkraft\u2019s CEO, created the \u201cGames Tier List\u201d, to establish a ranking of all the hyped games played professionally. Three criterias were then used: the number of users, the viewership, and the cashprize displayed by each game.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">For two years, esports never ceased to transform. <strong>According to Twitchmetrics, in 2017, Twitch users spent 5,9 billion hours watching content <\/strong>on the streaming platform. It represents a 21% growth when compared to the previous year. The battle royale genre also exploded, along with the franchised system adopted by the major leagues. Many changes that gave the esports landscape a totally different shape. Here\u2019s why today, Smartcast will try to update this ranking as accurately as possible.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Being unable to get our hands on the number of monthly active users, we chose to replace this data by an overall estimation of each games\u2019 fanbase according to their social medias followers. Although not perfect in a lot of ways, this data allows us to measure the impact of a game and its potential of influence. Better than nothing!<\/span><\/p>\n<div id=\"toc_container\" class=\"no_bullets\"><p class=\"toc_title\">Sommaire<\/p><ul class=\"toc_list\"><li><a href=\"#_Whats_essential\">\u00a0\nWhat\u2019s essential?<\/a><\/li><li><a href=\"#Smartcasts_Insight\">\u00a0Smartcast\u2019s Insight<\/a><\/li><\/ul><\/div>\n<h3 style=\"text-align: justify;\"><span id=\"_Whats_essential\"><span style=\"font-weight: 400;\"><a href=\"http:\/\/www.smartcast.ninja\/wp-content\/uploads\/2018\/06\/esports_games_tiers_v07.png\" rel=\"mfp\"><img decoding=\"async\" loading=\"lazy\" class=\"aligncenter size-large wp-image-2985\" src=\"http:\/\/www.smartcast.ninja\/wp-content\/uploads\/2018\/06\/esports_games_tiers_v07-1024x576.png\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.smartcast.ninja\/wp-content\/uploads\/2018\/06\/esports_games_tiers_v07-1024x576.png 1024w, https:\/\/www.smartcast.ninja\/wp-content\/uploads\/2018\/06\/esports_games_tiers_v07-768x432.png 768w, https:\/\/www.smartcast.ninja\/wp-content\/uploads\/2018\/06\/esports_games_tiers_v07-770x433.png 770w, https:\/\/www.smartcast.ninja\/wp-content\/uploads\/2018\/06\/esports_games_tiers_v07.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/a>\u00a0<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><b>What\u2019s essential?<\/b><\/span><\/h3>\n<p style=\"text-align: justify;\"><b>Fortnite, an outstanding entry<br \/>\n<\/b><span style=\"font-weight: 400;\">Epic Games\u2019 battle royale takes it all. In just a few months, Fortnite showed itself to be an example to follow. In terms of viewership, viewers have watched more than 100 million hours of the game each month. Is Fortnite ready for esports? When many people still do criticize its gameplay, Epic Games announced a cashprize worth of 100 million dollars along with a competitive championship. Something that has never been seen before! <strong>To give readers an idea, the total cashprize of 2017 for all games reached 113 million dollars.<\/strong> The message seems clear: Fortnite will be a major actor in the esports world.<\/span><\/p>\n<p style=\"text-align: justify;\"><b>Overwatch, bulletproof<br \/>\n<\/b><span style=\"font-weight: 400;\">Often considered as a \u201cforced\u201d and \u201cnonsensical\u201d project by many observers, Overwatch and its major league are looking pretty good. <strong>So far this year, Blizzard\u2019s game achieved a 60% growth in terms of average viewership.<\/strong> The game celebrated its second year and 40 million copies have been sold. Will Overwatch&#8217;s economic model prove itself trustworthy thanks to this seemingly good look?\u00a0<\/span><span style=\"font-weight: 400;\">Not so sure&#8230;<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><b>Rainbow Six, the challenger<br \/>\n<\/b><span style=\"font-weight: 400;\">Ubisoft\u2019s tactical shooter ensures a safe spot in the esports landscape, after entering the ranking in 2017. Offering an original alternative to CS:GO, the editor is developing an interesting economic model. In only a one-year span, Rainbow Six saw its viewership double, along with its cashprize.<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><span style=\"font-weight: 400;\"><br \/>\n<\/span><b>H1Z1, the fall<br \/>\n<\/b><span style=\"font-weight: 400;\">Originally the game that started the battle royale hype, many thought that H1Z1 would become an esports essential. At the moment, players are nonetheless slowly quitting the Daybreak Game Company title. Facing Fortnite and PUBG is hard and keeping up the pace looks awfully difficult. H1Z1 seems about to disappear from our ranking.<\/span><\/p>\n<h3><span id=\"Smartcasts_Insight\">\u00a0<b>Smartcast\u2019s Insight<\/b><\/span><\/h3>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Our data sources show how people are consuming esports here in the West. We overlooked viewership from platforms like VQ, Douyu.TV or Weibo, very popular in Asia and Eastern Europe. <\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Those projections tend to demonstrate a certain stability of the esports scene despite the major growth that is currently going on. Even though viewership and cashprizes kept on growing for the last years, we can overall find the same licenses. In two years, only three games have gone out of the ranking. Moreover, PC seems to still be the most liked and the most popular support for competitive esports. Gaming pursues its own rhythm development.<\/span><\/p>\n<p style=\"text-align: justify;\"><span style=\"font-weight: 400;\">Jens Hilgers\u2019 last Esports Games Tiers included 17 games. In 2018, with our method, 25 titles fill up the requirements to be part of this ranking. One more proof that esports games are becoming more popular and that their consumption rises<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>What are the trending competitive games? What discipline to follow? Back in 2016, Jens Hilgers, Bitkraft\u2019s CEO, created the \u201cGames Tier List\u201d, to establish a ranking of all the hyped games played professionally. Three criterias were then used: the number of users, the viewership, and the cashprize displayed by each game. For two years, esports [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":2965,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[821,732],"tags":[1153,72,196,1172,684,74,1178,976,501,1084,1176,1188,1189,1185,206,685,616,209,1182,1173,1174,1190,949,1075,211,1180,1183,1175,1184,1177,977,1186,886],"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/www.smartcast.ninja\/en\/wp-json\/wp\/v2\/posts\/2945"}],"collection":[{"href":"https:\/\/www.smartcast.ninja\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.smartcast.ninja\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.smartcast.ninja\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.smartcast.ninja\/en\/wp-json\/wp\/v2\/comments?post=2945"}],"version-history":[{"count":17,"href":"https:\/\/www.smartcast.ninja\/en\/wp-json\/wp\/v2\/posts\/2945\/revisions"}],"predecessor-version":[{"id":2989,"href":"https:\/\/www.smartcast.ninja\/en\/wp-json\/wp\/v2\/posts\/2945\/revisions\/2989"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.smartcast.ninja\/en\/wp-json\/wp\/v2\/media\/2965"}],"wp:attachment":[{"href":"https:\/\/www.smartcast.ninja\/en\/wp-json\/wp\/v2\/media?parent=2945"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.smartcast.ninja\/en\/wp-json\/wp\/v2\/categories?post=2945"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.smartcast.ninja\/en\/wp-json\/wp\/v2\/tags?post=2945"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}